Grimoire
Grimoire is a dark fantasy action game developed as part of a BOA (Bilkent Game Developers Association) Game Jam.
The project was created under strict time constraints, focusing on fast iteration, atmosphere-driven design, and tight core mechanics.
Players explore a mysterious world shaped by forbidden magic, where every action carries risk. The game emphasizes mood, visual identity, and moment-to-moment gameplay rather than long-term progression, reflecting the spirit of rapid prototyping and experimentation typical of game jams.
Grimoire was designed, implemented, and polished collaboratively within the limited jam timeframe, showcasing teamwork, adaptability, and creative problem-solving.
Contributors
- Bahadır Yavaş – Programming / Technical Design
itch.io: https://bahoyvs.itch.io - Erdem Erdoğdu – Programming / Designer
itch.io:https://erdemerdogdu.itch.io/ - Barış Cihanoğlu – Sound Designer
- Nazım Efe Yiğit – Programming / Technical Design
- Kerem Demirel - Pixel Designer / Game Designer
| Status | Released |
| Platforms | HTML5 |
| Authors | Bahoyvs, nefeygt, bariscihanoglu, keremdemirell, ErdemErdogdu |
| Genre | Action |
| Made with | Unity |
| Average session | A few minutes |

Leave a comment
Log in with itch.io to leave a comment.